The three laws of robotics

CONCEPT: “The Three Laws of Robotics” – Asimov

Asimov wrote “The Three Laws of Robotics” in 1941 in a science fiction novel that was set in the future.

The three laws are “rules” inserted in every robot in order to orient its actions.

The first two laws are:

1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.

2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.

In the video game you give orders to a red robot that was programmed using Asimov’s first two laws. It will follow your orders, but it will not let you lose the game…

DEBRIEFING: “The Three Laws of Robotics” – Asimov

You have interacted with a robot – a simple red paddle designed using Asimov’s first two laws.

In the standard game, you give orders to the paddle and it executes them. If you move the paddle to the right, the paddle follows your instructions.

This is not true, however, if the paddle follows Asimov’s laws: there is a zone where the paddle moves without following your instruction so that you cannot lose the game.

Could the paddle – following Asimov’s laws – have a different behavior?


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