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The Three Laws of Robotics (Part 1) - Asimov

Asimov

The Three Laws of Robotics, written by Asimov in 1941, guide the actions of every robot.

The first two laws state:

You will interact with a robot programmed according to these two laws.

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DEBRIEFING FIRST SIMULATION

You have interacted with a robot, represented by the controlled paddle.

Normally, your commands are executed: if you move it to the right, the paddle moves to the right.

But when the robot is programmed according to Asimov's laws, something changes.

There is a control zone that the robot manages to protect you and prevent you from losing the game.

The Three Laws of Robotics (Part 2) - Asimov

Could the robot, following Asimov’s first two laws, behave differently?

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DEBRIEFING SECOND SIMULATION

In level 2, the Asimovian robot, represented by the blue paddle, uses abilities superior to those of a human (being a robot), moving with speed and range beyond human capability to protect you and comply with the first two laws of robotics. Losing becomes impossible...

The Three Laws of Robotics (Part 3) - Asimov

In his science fiction novels, Asimov describes robots that follow the laws of robotics, but in certain situations, unpredictable behaviors and even rebellions emerge.

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DEBRIEFING THIRD SIMULATION

This Asimovian robot does not follow the two laws: it is out of control and seems to have allied with the upper robot (in this case, green)... to prevent you from winning.